There are so many ways to play the game that you will be having fun experimenting to see what best suits the current situation… even if you might end up being defeated. Hand of Fate 2 can be a challenge, especially to those who have never played the original game, but if you stick with it you will learn from your mistakes and will be ready the next time around to quickly react to what the game throws at you. In order to reach the final card you have to complete all objectives, and some will involve handicaps on your health and loot, so you could end up fighting a boss battle with much less than a full health bar, and that can spell disaster. Since a challenge can take roughly 20 minutes, repeating it all over again can get pretty tedious. My only niggle for the game is that if you fail a challenge you’ll be sent back at the beginning to give it another go. The cards you are dealt can provide you with new weapons, gear, increased health, loot and more. The narrative is text-based, while the combat is from a third person perspective, a combination that keeps you engaged with what the game has to offer. Those are the main and core mechanics of Hand of Fate 2, and what make it feel very interesting. You’ll move your token around the cards that have been laid out, and whichever card you end up on will offer up a decision for you to make, a random encounter or a dice roll. You’ll first have to get the hang of things in the game’s tutorial stage where you’ll learn the basic mechanics so that you don’t feel overwhelmed by the card elements. The choices you make will impact the narrative, offering multiple endings to your adventure. The graphics are very good and complement the uniqueness of this release in a medieval fantasy world. The game combines real-time combat mechanics with board gameplay with cards and dice! There is a scarfed guy at the end of the table narrating the story and dealing cards as you go.
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